Fire Spell Nuking

Introduction


This squard plays 5 tier II champs and 1 tier I champ. The strategy involves 1 nuker, 1 flanker, 2 healers, and 2 frontliners. Battles with this squad usually start first because of the two frontliners but as the battle goes on the pace slows down. In the strategy section, i will go into depth of how you move each champ into the best possible position to maximize your army.

Strategies
The main idea of this squad is use your pestilent and alchemist to the fullest. You want to take over the tile control especially in the middle.

The first thing to do is move your pestilent and your knight towards the middle. Make sure you put the pestilent in the middle so he can grab that middle tile and have the knight which I run on the right side be adjacent to the pestilent. The pestilent goes on the energy because it can regenerate to get its which poisons the enemy to bring his health down. The knight goes to the side because usually your opponent will go for their middle tile on their side and you want to use that to push it off. Some people like the squire over the knight due to regeneration, but the knight's health is good enough that it can withstand some hits.



After moving the two frontliners up towards the middle, you want the alchemist to quickly jump behind the knight to grab that energy tile that allows you start doing serious damage early because your opponent might still be trying to get in the position they want. Also move the bandit which is a flanker towards the enemy lines in order to put serious pressure on the opponents champs because of the bandit's move. Finally move your apprentice and cleric up a few spots because you need your cleric to find a energy tile in order to heal everyone. Also the apprentice wants to get behind that pestilent because if your opponent has a knight he can push you back off that energy tile.



The goal is to get those two center energy tiles on the map to really control them by using the pestilent and alchemist with its and. Using the cleric's on the pestilent allows the pestilent to keep spitting acid on your opponents making them lose health. Not only can the apprentice heal the other champs, but combined with the oil burst, the can be used to kill champs. With all the attention on the pestilent and the middle, the bandit is allowed to do his damage in enemy lines because everyone's focus will be on something else

Champs Combinations
The combo of the pestilent and alchemist real go well together because while the pestilent is slowly draining the health of the opponent, the alchemist can thrown down the oil and its grenade to make a deadly combo. Also the oil and the fire spell of the apprentice really go good together when you do not need her to do healing.

The cleric is able to make sure the pestilent can stay alive in order to spit acid because of the cleric's holy shield and healing abilities. Also the bandit has a shield ability so, you will have two champs with shield protection.

Contributors
Vintage